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Releases: FunkinCrew/Funkin

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Releases Β· FunkinCrew/Funkin

v0.6.2

04 Apr 18:51
v0.6.2
b7761d4
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v0.6.2 Latest
Latest

A second hotfix update for the Pit Stop 2 update. This one implements missing credits as well as fixes a critical crash bug.

Added

  • 0.6 credits list updated

Fixed

  • Additional shader fix for Stress Pico crashing at the end (was the same issue as Senpai Pico shader error, just in a different shaderfile)
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v0.6.1

04 Apr 18:52
@EliteMasterEricEliteMasterEric
v0.6.1
dd1b09a
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v0.6.1

A hotfix update, first posted on March 31, 2025.

Fixed

  • Hopefully Senpai Pico/Erect mix shader isn't brokey
  • NG API encryption key was added proper, so medals + leaderboards posting should work
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v0.6.0

04 Apr 18:50
@EliteMasterEricEliteMasterEric
v0.6.0
9580875
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v0.6.0

The Pit Stop 2 content update, first released on March 31st, 2025.

Added

  • Added six (!) new playable songs! Check them out in the Freeplay menu for their respective characters.
    • Cocoa (Pico Mix)
    • Senpai (Pico Mix)
    • Roses (Pico Mix)
    • Stress (Pico Mix)
    • Darnell Erect
    • Lit Up (BF Mix)
  • Senpai (Pico Mix) and Roses (Pico Mix) take place on a new Erect variant of the Week 6 stage!
    • This stage is now used by Senpai Erect, Roses Erect, and Thorns Erect.
  • Stress (Pico Mix) takes place on a new Erect variant of the Week 7 stage!
    • This stage is now used by Ugh Erect, Ugh (Pico Mix), and Guns (Pico Mix).
  • Newly revamped Newgrounds integration! You can now earn Medals and submit scores to the Leaderboards while logged in on Newgrounds!
    • Existing medals have been re-enabled, and new medals have been added! Think you're a Rap God?
    • This feature is also available on desktop, check the options menu to find the prompt to login.
    • There is no feature to view unlocked medals in-game yet, but the feature is planned.
  • Reworked the sticker system to allow different sets of stickers to be used for different characters and songs.
    • Added new stickers which appear when exiting Pico songs!
    • The new sticker system isn't fully available to mods yet, but we're working on it!
  • New option in the Preferences menu: Strumline Backgrounds!
  • Options in the Preferences menu now display an on-screen description when selected.
  • Added a little easter egg to Pico's Good Results Screen animation.
  • The HOME and END keys now jump to the top and bottom of the Freeplay song list, respectively. (bb974c2) - by @AbnormalPoof in #4103
  • Added an option to launch the game in fullscreen. (ee53ccd) - by @AbnormalPoof in #3738
  • Added descriptions for each item in the Preferences menu. (a17b0e8) - by @anysad in #3872
  • Added precise scrolling in the Chart Editor using Ctrl-Mouse Wheel. (0d8e4a5) - by @ninjamuffin99 in #3806
  • Added a β€œNone” option to the character selector in the Chart Editor. (d9637d3) - by @Lasercar in #4279
  • Added the ability to flip the character in the Animation Editor. (de02137) - by @AbnormalPoof in #3028
  • Added offsets support for album titles. (69d8570) - by @AbnormalPoof in #3618
  • Added three new properties to stage data: angle, scroll, and alpha. (ff56b19) - by @AbnormalPoof in #3720
  • Added script events for losing/gaining focus. (4b127b6) - by @AbnormalPoof in #3721
  • Added 10 new functions to ReflectUtil.(6216655) - by @AbnormalPoof in #3622, #3809, and #4019
  • Added DEBUG_BUILD value to Constants to indicate whether a build has debug functions enabled. (ad45b72) - by @AbnormalPoof in #3853

Changed

  • Switched from hxCodec to hxvlc for video playback. This may break a mod or two.
    • Check the Funkin Modding Docs for more info on how to update your mods.
  • Polymod should now ignore .git files when loading mods.
  • Lots of improvements to issue and pull request organization. - by @Hundrec and @AbnormalPoof
  • Overhauled the Changelog to improve readability and properly credit contributors. (4383fcf) - by @Hundrec in #4296 and #4298
  • Made various improvements to the screenshot function. (9ce7bbc) - by @Lasercar in #4082
  • Accept keybinds (Z and Space by default) can now be used to exit the Results screen. (edb270d) - by @JVNpixels in #3799
  • Reordered UI keybinds in the controls menu for consistency. (a01bcc3) - by @lemz1 in #3027
  • New save files now have default Freeplay controls for gamepads. (2b7f62e) - by @MrMadera in #3934
  • Renamed β€œAuto Pause” preference to β€œPause on Unfocus” for clarity. (49a21c1) - by @JackXson-Real in #4346
  • Made scrolling smoother in the Chart Editor. (20d9016) - by @ninjamuffin99 in #3768
  • The Chart Editor now clears the undo/redo history after loading a new song. (c7bdc1a) - by @Lasercar in #4308
  • Mods with missing dependencies are now skipped instead of preventing all mods from loading. (1c2fb43) - by @AbnormalPoof in #3993
  • Slightly improved flexibility for modding note hit animations. (3aad825) - by @TechnikTil in #3936
  • Introduced several QoL modding changes. (785c4be) - by @Kade-github in #4009
  • Lots of smaller bug fixes.

New Contributors for 0.6.0

  • @PatoFlamejanteTV made their first contribution in #3843
  • @sphis-Sinco made their first contribution in #3881
  • @MrMadera made their first contribution in #3934
  • @Lasercar made their first contribution in #4100
  • @MidyGamy made their first contribution in #4068
  • @MrScottyPieey made their first contribution in #4085
  • @JackXson-Real made their first contribution in #4346

Fixed

  • Fixed a bug where the song would restart from the beginning instead of moving to the Results screen. (3667c51) - by @KoloInDaCrib in #4309 and @Lasercar in #4330
  • Reduced stuttering when resyncing instrumental and voices tracks. (22d41d2) - by @TechnikTil in #3955
  • Songs with only instrumental tracks no longer stutter. (dfe02ec) - by @KoloInDaCrib in #3861
  • The mouse cursor is no longer visible outside of debug editors. (1c12b84) - by @sphis-Sinco in #3881
  • Unbound keys now display as [N/A] instead of crashing the game. (94e5d3c) - by @NotHyper-474 in #4355
  • Songs can no longer be spam-selected after selecting an instrumental in Freeplay. (0e0c4ae) - by @AbnormalPoof in #3866
  • The Random capsule can now switch to Erect/Nightmare difficulties in Freeplay. ([6f32747](https://github.com/FunkinCrew/Fun...
Read more

Contributors

  • @ninjamuffin99
  • @Kade-github
  • @MrScottyPieey
  • @JackXson-Real
  • @NotHyper-474
  • @Keoiki
  • @Lasercar
  • @KoloInDaCrib
  • @anysad
  • @AbnormalPoof
  • @lemz1
  • @TechnikTil
  • @MrMadera
  • @MidyGamy
  • @sphis-Sinco
  • @JVNpixels
  • @PatoFlamejanteTV
  • @Hundrec
ninjamuffin99, Kade-github, and 16 other contributors
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v0.5.3

18 Dec 02:54
@EliteMasterEricEliteMasterEric
v0.5.3
61a7978
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v0.5.3

This patch resolves a critical issue which could cause user's save data to become corrupted. It is recommended that users switch to this version immediately and avoid using version 0.5.2.

Fixed

  • Fixed a critical issue in which the Stage Editor theme value could not be parsed by older versions of the game, resulting in all save data being destroyed.
    • Added a check that prevents save data from being loaded if it is corrupted rather than overriding it.
  • optionsChartEditor.chartEditorLiveInputStyle in the save data converted from an Enum to a String to fix save data compatibility issues.
  • optionsStageEditor.theme in the save data converted from an Enum to a String to fix save data compatibility issues.
    • In the future, Enum values should not be used in order to prevent incompatibilities caused by introducing new types to the save data that older versions cannot parse.
  • Fixed an issue where some publicly distributed release builds of the game were not updated to the latest version.

EDIT: This update got uploaded on October 18th but I didn't push it to the public branch until today, d'oh!

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v0.5.2

12 Oct 02:16
@EliteMasterEricEliteMasterEric
v0.5.2
3746545
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v0.5.2

Added

  • Added InverseDotsShader that emulates flash selections (097dbf5) - by @ninjamuffin99
  • Added a new reworked Stage Editor (27a0b44) - by @JustKolosaki
  • Added the color attribute to stage prop JSON data to allow them to be tinted without code. (27a0b44) - by @JustKolosaki
  • Added the angle attribute to stage prop JSON data to allow them to be rotated without code. (27a0b44) - by @JustKolosaki
  • Added the blend attribute to the stage prop JSON data to allow blend modes to be applied without code. (27a0b44) - by @JustKolosaki

Changed

  • (docs) Delete Modding.md since we have a separate modding documentation (a42240e) - by @AbnormalPoof in #3651
  • (docs) Create a git cliff template for easier changelog stuff (91b4544) - by @ninjamuffin99 in #3652
  • (docs) Add additional variation input parameter to Save.hasBeatenSong() to allow usage of the function by inputting a variation id (4fa9a0d) - by @ninjamuffin99
  • (docs) Added modding docs link in readme (4b54118) - by @Cartridge-Man
  • (docs) Fix some misspellings and grammar in code documentation (2175bea) - by @Hundrec
  • (docs) Improvements to Github Issues templates (399869c) - by @Hundrec in #3458
  • Fix some misspellings and grammar in code documentation (6df80ba) - by @Hundrec in #3477
  • (docs) Improvements to Github Issues templates (67f7b63) - by @Hundrec

Fixed

  • Fix the user song offsets being applied incorrectly, causing stuttering or skipping (410cfe9) - by @JustKolosaki
  • Fixed issues with variation / difficulty loading for Freeplay Menu which caused some songs to disappear (c0314c8) - by @ninjamuffin99
  • Picos songs now display properly on the Freeplay Menu (1d2bd61) - by @ninjamuffin99
  • Exiting the chart editor doesn't crash the game anymore (f52472a) - by @EliteMasterEric and @ianharrigan
  • Disable flickering when changing FPS in the options menu (b2647fe) - by @lemz1 in #3629
  • Anti alias / smooth the volume sound tray (e66290c) - by @Kn1ghtNight in #2853
  • Don't restart the FreeplayState song preview when changing the difficulty within the same variation (903b3fc) - by @JustKolosaki in #3587
  • Character Select cursor moves properly at lower framerates (ab5bda3) - by @ninjamuffin99 in #3507
  • Stopped allowing F1 to create more than one help dialog window in the Charting Editor (777978f) - by @amyspark-ng
  • Main menu music doesn't cut out when switching states anymore. (711e0a6) - by @EliteMasterEric in #3530
  • The dialog now shows up on the animation debugger view (1fde59f) - by @EliteMasterEric
  • Center preloader 'fnf' and 'dsp' text so it doesn't clip anymore (165ad60) - by @Burgerballs in #3567
  • Song.getFirstValidVariation() now properly takes into account multiple variations/difficulty input (d2e2987) - by @ninjamuffin99 in #3506
  • (debug) No more fullscreening when typing "F" in the flixel debugger console (29b6763) - by @ninjamuffin99
  • Fix crash in LatencyState when exiting / cleaning up state data (39b1a42) - by @lemz1
  • Add additional classes to Polymod blacklist for security (b0b73c8) - by @EliteMasterEric
  • Stop allowing inputs after selecting a character (dbf66ac) - by @ACrazyTown
  • Fixed an issue where the player and girlfriend would disappear or overlap themselves in Character Select (community fix by @gamerbross)
  • Fixed an issue where the game would show the wrong girlfriend in Character Select (community fix by @gamerbross)
  • Fixed an issue where the cursor wouldn't update properly in Character Select (community fix by @gamerbross)
  • Fixed an issue where the player would display double after entering character select or when spamming buttons (community fix by @gamerbross)

New Contributors for 0.5.2

  • @Kn1ghtNight made their first contribution in #2853
  • @DaWaterMalone made their first contribution
  • @amyspark-ng made their first contribution
  • @Cartridge-Man made their first contribution
  • @afreetoplaynoob made their first contribution

Contributors

  • @ianharrigan
  • @EliteMasterEric
  • @ninjamuffin99
  • @ACrazyTown
  • @gamerbross
  • @KoloInDaCrib
  • @AbnormalPoof
  • @lemz1
  • @Kn1ghtNight
  • @amyspark-ng
  • @Burgerballs
  • @DaWaterMalone
  • @afreetoplaynoob
  • @Hundrec
  • @Cartridge-Man
ianharrigan, EliteMasterEric, and 13 other contributors
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v0.5.1

01 Oct 04:17
@EliteMasterEricEliteMasterEric
v0.5.1
0971a0b
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v0.5.1

This patch is a bugfix update to the previous content patch.

Added

  • Readded the Merch button to the main menu.
    • Click it to check out our Makeship campaign!
  • Added Discord Rich Presence support. People can now see what song you are playing from Discord!
    • We'll get mod support working for this eventually.
  • Added an FPS limit option to the Preferences menu.
    • You can now change how high the game tries to push your frame rate, from as little as 30 to as high as 300.
  • Added support for the Tracy instrumenation-based profiling tool in development environments. Enable it with the -DFEATURE_DEBUG_TRACY compilation flag.
    • For the people who aren't nerds, this is a tool for tracking down performance issues!
  • Playable Character data now defines an asset location for an Animate Atlas to display Girlfriend.
    • This includes the option to display a visualizer, if configured correctly.
  • Separated the Perfect and Perfect (Gold) animations in the Playable Character data.
    • Base game just uses the same animation for both, but modders can split the animations up on their custom characters now.
  • Added a bunch of Flash project files from the Weekend 1 and Playable Pico updates to the Funkin.art repository.
  • Added the flipX and flipY parameters to props in the Stage data. (community feature by abnormalpoof)

Changed

  • The game's mod API version check is now more dynamic.
    • The update accepts mods with API version 0.5.0 as well as 0.5.1.
  • Pico is no longer unlocked for all players automatically.
    • You need to beat Weekend 1 in Story Mode in order to unlock him in Character Select.
  • Removed some of the more spammy trace() calls to improve debugging a bit.
  • Improved some of the compilation and modding documentation.
  • The game now complains if you create a song variation with symbols in the name.
  • Switched the force crash keybind from Ctrl-Shift-L to Ctrl-Alt-Shift-L.
  • Added some additional functions to funkin.Assets after openfl.utils.Assets had to get blacklisted from scripts.

Fixed

  • Fixed an issue where DadBattle (Pico Mix) was not properly credited to TeraVex (ft. Saruky).
  • Fixed an issue where DadBattle (Pico Mix) was missing charts on the Normal and Easy difficulty.
  • Fixed an issue where Spookeez (Pico Mix) was not properly credited to Six Impala (ft. Saster).
  • Fixed an issue where the "Shit!" judgement would display with anti-aliasing in Week 6.
  • Fixed an issue where Pico Erect could be played with different instrumentals.
  • Fixed an issue where Pico would not play his shooting animations in Stress.
  • Fixed an issue where Freeplay would display no custom songs when switching characters.
  • Fixed an issue where Freeplay would sometimes display the wrong text on the capsules.
  • Fixed an issue where duplicate difficulties from custom variations wouldn't display properly in Freeplay.
  • Fixed an issue where custom note styles would sometimes just use default values rather than using the fallback note style.
  • Fixed an issue where custom note styles would randomly fail to fetch information about their fallback note style.
  • Fixed an issue where the Screenshots and Chart Editor binds displayed in the controls menu on Web builds (where they are disabled).
  • Fixed an issue where the Stage Editor bind displayed in the controls menu even when the feature was disabled.
  • Fixed an issue where the Freeplay Character Select keybind displayed weird in the keybinds menu.
  • Fixed an issue where setting the input offset or visual offset too high would cause the song to skip.
  • Fixed an issue where video cutscenes would not scale their volume properly.
  • Fixed an issue where Cocoa Erect (Erect difficulty) had a tap note stacked on top of a hold note,
  • Fixed an issue where the game would stutter when playing on the Week 5 Remix stage.
  • Fixed an issue where the save data version number wouldn't get written to save data properly.
  • Fixed an issue where the example mod could not be loaded.
  • Fixed an issue where a script error would display when entering Blazin'.
  • Fixed an issue where pressing F5 to force reload a song would sometimes cause the game to crash.
  • Fixed an issue where animations on Animate Atlas characters would throw a bunch of warnings in the console.
  • Fixed an issue where characters with high offsets would shift over after the player dies or restarts.
  • Fixed an issue where Pico wouldn't play out his full burp animation in South (Pico Mix).
  • Fixed an issue where Results screen audio could continue into Freeplay or even gameplay.
  • Fixed an issue where some audio tracks would get destroyed even if they were flagged as persistent.
  • Fixed an issue where the audio track would stay muted if you missed a note just before Pico burps.
  • Fixed an issue where the curtains in Week 1 would display in front of larger characters.
  • Fixed an issue where Boyfriend wouldn't play his death animation properly on Week 2's Remix stage.
  • Fixed an issue in Freeplay where the clear % would not display after switching characters.
  • Fixed an issue in Freeplay where character remixes would display the base song's highscore.
  • Fixed an issue where Pico would become locked every time the game starts, and you would have to watch the unlock animation each game boot.
    • The animation should now play only once per save file.
  • Fixed an issue where Spirit's trail in Week 6 would not display correctly.
  • Fixed an issue where the Input Offsets menu would crash when entering it before playing a song on web builds.
  • Fixed an issue where the Results screen would spam the percentage tick noise instead of playing when the value changes.
  • Fixed an issue where parts of the Chart Editor could not be interacted with. (community fix by KadeDeveloper)
  • Fixed an issue where classic FocusCamera song events could cause the camera to snap in place. (community fix by NebulaZorua)
  • Fixed an issue where achieving the same rank on a song (but a different clear %) would override your clear %, even if it was lower. (community fix by lemz1)
  • Fixed an issue where the FPS counter would display even if Debug Display was turned off. (community fix by Lethrial)
  • Fixed an issue where selecting the area to the left of the Chart Editor would select some of the player's notes (community fix by NotHyper474)
  • Fixed an issue where pixel icons in the Chart Editor would not display correctly. (community fix by Techniktil)
  • Fixed an issue where Stage.addCharacter would not properly assign the characterType. (community fix by KadeDeveloper)
  • Fixed an issue where players should interact with Character Select during the unlock sequence, causing a crash. (community fix by actualmandm)
  • Fixed an issue where hold notes in Week 6 were not scaled/positioned correctly. (community fix by dombomb64)
  • Fixed an issue where audio offets would not interact with the Chart Editor properly. (community fix by KadeDev)
  • Fixed an issue where fetching Modules during the onDestroy event would fail at random. (community fix by cyn0x8)
  • Fixed an issue where onSubStateOpenEnd and onSubStateCloseEnd script events would not always get called. (community fix by lemz1)
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v0.5.0 - Pico Playable Update

22 Sep 03:22
@EliteMasterEricEliteMasterEric
v0.5.0
d59594e
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v0.5.0 - Pico Playable Update

Added

  • Added a new Character Select screen to switch between playable characters in Freeplay
    • Modding isn't 100% there but we're working on it!
  • Added Pico as a playable character! Unlock him by completing Weekend 1 (if you haven't already done that)
    • The songs from Weekend 1 have moved; you must now switch to Pico in Freeplay to access them
  • Added 10 new Pico remixes! Access them by selecting Pico from in the Character Select screen
    • Bopeebo (Pico Mix)
    • Fresh (Pico Mix)
    • DadBattle (Pico Mix)
    • Spookeez (Pico Mix)
    • South (Pico Mix)
    • Philly Nice (Pico Mix)
    • Blammed (Pico Mix)
    • Eggnog (Pico Mix)
    • Ugh (Pico Mix)
    • Guns (Pico Mix)
  • Added 1 new Boyfriend remix! Access it by selecting Pico from in the Character Select screen
    • Darnell (BF Mix)
  • Added 2 new Erect remixes! Access them by switching difficulty on the song
    • Cocoa Erect
    • Ugh Erect
  • Implemented support for a new Instrumental Selector in Freeplay
    • Beating a Pico remix lets you use that instrumental when playing as Boyfriend
  • Added the first batch of Erect Stages! These graphical overhauls of the original stages will be used when playing Erect remixes and Pico remixes
    • Week 1 Erect Stage
    • Week 2 Erect Stage
    • Week 3 Erect Stage
    • Week 4 Erect Stage
    • Week 5 Erect Stage
    • Weekend 1 Erect Stage
  • Implemented alternate animations and music for Pico in the results screen.
    • These display on Pico remixes, as well as when playing Weekend 1.
  • Implemented support for scripted Note Kinds. You can use HScript define a different note style to display for these notes as well as custom behavior. (community feature by lemz1)
  • Implemented support for Numeric and Selector options in the Options menu. (community feature by FlooferLand)

Changed

  • Girlfriend and Nene now perform previously unused animations when you achieve a large combo, or drop a large combo.
  • The pixel character icons in the Freeplay menu now display an animation!
  • Altered how Week 6 displays sprites to make things look more retro.
  • Character offsets are now independent of the character's scale.
    • This should resolve issues with offsets when porting characters from older mods.
    • Pixel character offsets have been modified to compensate.
  • Note style data can now specify custom combo count graphics, judgement graphics, countdown graphics, and countdown audio. (community feature by anysad)
    • These were previously using hardcoded values based on whether the stage was school or schoolEvil.
  • The danceEvery property of characters and stage props can now use values with a precision of 0.25, to play their idle animation up to four times per beat.
  • Reworked the JSON merging system in Polymod; you can now include JSONPatch files under _merge in your mod folder to add, modify, or remove values in a JSON without replacing it entirely!
  • Cutscenes now automatically pause when tabbing out (community fix by AbnormalPoof)
  • Characters will now respect the danceEvery property (community fix by gamerbross)
  • The F5 function now reloads the current song's chart data from disc (community feature by gamerbross)
  • Refactored the compilation guide and added common troubleshooting steps (community fix by Hundrec)
  • Made several layout improvements and fixes to the Animation Offsets editor in the Debug menu (community fix by gamerbross)
  • Fixed a bug where the Back sound would be not played when leaving the Story menu and Options menu (community fix by AppleHair)
  • Animation offsets no longer directly modify the x and y position of props, which makes props work better with tweens (community fix by Sword352)
  • The YEAH! events in Tutorial now use chart events rather than being hard-coded (community fix by anysad)
  • The player's Score now displays commas in it (community fix by loggo)

Fixed

  • Fixed an issue where songs with no notes would crash on the Results screen.
  • Fixed an issue where the old icon easter egg would not work properly on pixel levels.
  • Fixed an issue where you could play notes during the Thorns cutscene.
  • Fixed an issue where the Heart icon when favoriting a song in Freeplay would be malformed.
  • Fixed an issue where Pico's death animation displays a faint blue background (community fix by doggogit)
  • Fixed an issue where mod songs would not play a preview in the Freeplay menu (community fix by KarimAkra)
  • Fixed an issue where the Memory Usage counter could overflow and display a negative number (community fix by KarimAkra)
  • Fixed an issue where pressing the Chart Editor keybind while playtesting a chart would reset the chart editor (community fix by gamerbross)
  • Fixed a crash bug when pressing F5 after seeing the sticker transition (community fix by gamerbross)
  • Fixed an issue where the Story Mode menu couldn't be scrolled with a mouse (community fix by JVNpixels)
  • Fixed an issue causing the song to majorly desync sometimes (community fix by Burgerballs)
  • Fixed an issue where the Freeplay song preview would not respect the instrumental ID specified in the song metadata (community fix by AppleHair)
  • Fixed an issue where Tankman's icon wouldn't display in the Chart Editor (community fix by hundrec)
  • Fixed an issue where pausing the game during a camera zoom would zoom the pause menu. (community fix by gamerbros)
  • Fixed an issue where certain UI elements would not flash at a consistent rate (community fix by cyn0x8)
  • Fixed an issue where the game would not use the placeholder health icon as a fallback (community fix by gamerbross)
  • Fixed an issue where the chart editor could get stuck creating a hold note when using Live Inputs (community fix by gamerbross)
  • Fixed an issue where character graphics could not be placed in week folders (community fix by 7oltan)
  • Fixed a crash issue when a Freeplay song has no Normal difficulty (community fix by Applehair and gamerbross)
  • Fixed an issue in Story Mode where a song that isn't valid for the current variation could be selected (community fix by Applehair)
Assets 3
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v0.4.1

12 Jun 19:30
@ninjamuffin99ninjamuffin99
v0.4.1
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What's Changed

  • [BUGFIX?] Reset CWD before Preloader by @NotHyper-474 in #2629
  • [BUGFIX] Charting Editor Sustain Trails (2 bugs) by @gamerbross in #2565
  • [FEATURE] Scroll Speed Event by @Burgerballs in #2409
  • New judge application logic by @nebulazorua in #2328
  • [BUGFIX] Correct characters scaling on stage by @PurSnake in #2610
  • Update COMPILING, adding one step by @An-enderman in #2662
  • README grammar fix by @Hundrec in #2661
  • [BUGFIX] Pause Camera Follow when pausing by @gamerbross in #2684
  • Fix botplay sustain release bug by @Hundrec in #2683
  • [ENHANCEMENT] Small FreeplayState optimization by @richTrash21 in #2500
  • [BUGFIX] Options Menu not enabled in transIn by @gamerbross in #2551
  • abstract enum pagename by @nebulazorua in #2451
  • Fixed that one mistake in .github/ISSUE_TEMPLATE/bug.md by @zacksgamerz in #2701
  • chore: update MenuList.hx by @eltociear in #2730

New Contributors

  • @PurSnake made their first contribution in #2610
  • @An-enderman made their first contribution in #2662
  • @Hundrec made their first contribution in #2661
  • @zacksgamerz made their first contribution in #2701
  • @eltociear made their first contribution in #2730

Full Changelog: v0.4.0...v0.4.1

Contributors

  • @nebulazorua
  • @eltociear
  • @NotHyper-474
  • @gamerbross
  • @PurSnake
  • @moondroidcoder
  • @richTrash21
  • @Burgerballs
  • @An-enderman
  • @Hundrec
nebulazorua, eltociear, and 8 other contributors
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v0.4.0

07 Jun 15:33
@ninjamuffin99ninjamuffin99
v0.4.0
7e6bbe9
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v0.4.0

What's Changed

  • Bump hxCodec commit (fixes Linux issue where it crashes after load) by @Noobz4Life in #2472
  • Apply fixes from main branch. by @EliteMasterEric in #2542
  • Use OR operator instead of Array.contains() in BaseCharacter by @richTrash21 in #2493
  • Add a fix guide for those with poor internet connection by @gedehari in #2396
  • Keep the consistency in Conductor by @SanicBTW in #2544
  • [BUGFIX] Allow Volume Keys while watching Toy Commercial (AttractState) by @gamerbross in #2540
  • Add debugging without compiling to VSCode by @gamerbross in #2469
  • [BUGFIX] ChartingState GameOver Crashes by @gamerbross in #2518
  • Ludum Dare 47 typo by @TechnikTil in #2508
  • add simple PR auto labelling action by @ninjamuffin99 in #2594
  • [FEATURE] Custom Note Style Support by @Keoiki in #2581
  • [FEATURE] Add Winning support to Legacy Health Icons by @gamerbross in #2593
  • Remove alot of unused imoprts and comments (not even half) by @Ethan-makes-music in #2624
  • Fix hold notes on downscroll by @MaybeMaru in #2488
  • [BUGFIX] Fix Web Loading Bar (Again) by @lemz1 in #2553
  • [BUGFIX] Freeplay Crash when song is invalid by @gamerbross in #2457
  • [BUGFIX] Unscripted Stage Log Trace (missing toString for Stage) by @gamerbross in #2603
  • Make texts update on difficulty change in Story Menu by @sector-a in #2585
  • [BUGFIX] Chart Importer Wrong Instrumental by @gamerbross in #2604
  • [BUGFIX] Main Menu Camera Fix by @richTrash21 in #2576
  • [BUGFIX] Fix TitleState bugs + crash by @gamerbross in #2539

New Contributors

  • @Noobz4Life made their first contribution in #2472
  • @richTrash21 made their first contribution in #2493
  • @SanicBTW made their first contribution in #2544
  • @TechnikTil made their first contribution in #2508
  • @ninjamuffin99 made their first contribution in #2594
  • @Keoiki made their first contribution in #2581
  • @Ethan-makes-music made their first contribution in #2624
  • @MaybeMaru made their first contribution in #2488
  • @sector-a made their first contribution in #2585

Full Changelog: v0.3.3...v0.4.0

Contributors

  • @EliteMasterEric
  • @sqirradotdev
  • @Noobz4Life
  • @ninjamuffin99
  • @Keoiki
  • @gamerbross
  • @SanicBTW
  • @sector-a
  • @lemz1
  • @richTrash21
  • @TechnikTil
  • @Ethan-makes-music
  • @MaybeMaru
EliteMasterEric, sqirradotdev, and 11 other contributors
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v0.3.3

15 May 03:24
@ninjamuffin99ninjamuffin99
v0.3.3
28bee83
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v0.3.3

this release is mostly a handful of community related fixes! thank you to contributors :)

What's Changed

  • Fix the funkin-assets license link by @Chubercik in #2297
  • FIX WINDOW TWEEN by @TheGaloXx in #2300
  • Fixed an issue where hold note would be invisible for a single frame. by @ImCodist in #2309
  • Fix some spaghetti on PlayAnimationSongEvent by @Burgerballs in #2308
  • Fix a typo in PlayAnimationSongEvent by @EliteMasterEric in #2313
  • Fix an issue with an improper version of funkVis by @EliteMasterEric in #2302
  • Fixed stutter once a wipe transition to the Main Menu completes. by @ImCodist in #2315
  • Character selection fix for chart editor by @MadBear422 in #2370
  • Chart debug key takes you back to chart editor if you're charting by @nebulazorua in #2323
  • Fix Web Loading Bar by @lemz1 in #2499
  • Fixed doing actions when exiting Freeplay menu by @gamerbross in #2470
  • Fixed Freeplay Scrolling Issue by @JugieNoob in #2466
  • Polish for the transition from GameOverSubState back into PlayState. by @ImCodist in #2390
  • Fix an AMD shader crash on Freeplay. by @EliteMasterEric in #2357
  • Fix a crash when querying FlxG.state in the crash handler by @EliteMasterEric in #2303
  • Fix an error related to an easter egg. by @EliteMasterEric in #2306
  • Fix an issue where the Freeplay menu never displays 100% clear. by @EliteMasterEric in #2311
  • Fix an issue where control binds would be duplicated and quickly multiply. by @EliteMasterEric in #2387
  • Fix an issue where Weekend 1 referenced a non-existent Pico asset by @EliteMasterEric in #2388
  • Update Funkin' Debug Hotkeys.md by @EliteMasterEric in #2381

New Contributors

  • @Chubercik made their first contribution in #2297
  • @TheGaloXx made their first contribution in #2300
  • @ImCodist made their first contribution in #2309
  • @Burgerballs made their first contribution in #2308
  • @MadBear422 made their first contribution in #2370
  • @nebulazorua made their first contribution in #2323
  • @lemz1 made their first contribution in #2499
  • @gamerbross made their first contribution in #2470
  • @JugieNoob made their first contribution in #2466

Full Changelog: v0.3.2...v0.3.3

Contributors

  • @EliteMasterEric
  • @nebulazorua
  • @MadBear422
  • @Chubercik
  • @ImCodist
  • @gamerbross
  • @JugieNoob
  • @lemz1
  • @TheGaloXx
  • @Burgerballs
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