![]() InvisibilityLevel 2 Illusion Spell Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage. Invisibility breaks when you fail Stealth Checks on attacking, casting spells or interacting with items.
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Invisibility is a Spell in Baldur's Gate 3. Invisibility is a Lvl 2 Spell from the Illusion school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Lvl 2 Spells |
Aid ♦ Arcane Lock ♦ Barkskin ♦ Blindness ♦ Blur ♦ Branding Smite ♦ Calm Emotions ♦ Chromatic Orb: Acid (Lvl 2) ♦ Chromatic Orb: Cold (Lvl 2) ♦ Chromatic Orb: Fire (Lvl 2) ♦ Chromatic Orb: Lightning (Lvl 2) ♦ Chromatic Orb: Poison (Lvl 2) ♦ Chromatic Orb: Thunder (Lvl 2) ♦ Cloud of Daggers ♦ Crown of Madness ♦ Darkness ♦ Darkvision ♦ Detect Thoughts ♦ Enhance Ability ♦ Enlarge - Reduce ♦ Enthrall ♦ Eyes of the Dark: Darkness ♦ Flame Blade ♦ Gust of Wind ♦ Heat Metal ♦ Hold Person ♦ Knock ♦ Lesser Restoration ♦ Magic Weapon ♦ Melf's Acid Arrow ♦ Mirror Image ♦ Misty Step ♦ Moonbeam ♦ Pass without Trace ♦ Phantasmal Force ♦ Prayer of Healing ♦ Protection from Poison ♦ Ray of Enfeeblement ♦ Scorching Ray ♦ See Invisibility ♦ Shadow Blade (Spell) ♦ Shatter ♦ Silence ♦ Spike Growth ♦ Spiritual Weapon ♦ Warding Bond ♦ Web ♦ Whossa Large Fellow ♦ Zephyr Break
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looting a container or picking up/stealing WILL break the spell,
Had Gale cast this on himself, and walked right past the annoying Bhaal trial at the beginning of his temple.
Awesome!
Casting cat's grace from enhance ability gives advantage on dexterity checks, which in turn gives advantage on stealth checks which makes invisibility less likely to break when you steal stuff.
Why is there so much conflicting information and disinformation about what cancels invisibility? Can someone just check and verify things like picking up objects, pickpocketing, jumping and dashing, etc.
Best way to get his sword, avoid fight, get xp, and get story progress. Is to go bard level 3 pick up invis and drop a old spell for heat metal. Disguise self as a gith, cast invis go down the bridge until you can barely heat metal on voss, turn based mode and save, heat metal you’ll drop invis and be out of range of the soldiers agro since he is immortal and wont fight rn, do the dialogue to avoid a fight using gith disguise, cancel heat metal if he dropped it if not reload and redo. Then immediately return to camp and long rest sword will still be there gith soldiers will be gone, grab sword and leave.
Sword can be used with full buffs on ANY RACE while looking like yourself, disguise self gith, equip sword, break disguise it will even persist through long rests only downside is you cant unequip it without dropping the buff. To fix this simply disguise gith and reequip.
3
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-1This should break from interacting with items and should last 100 turns, very unnecessary nerf.
1
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-1This spell is perfect when you need to escort an NPC through the guarded room like in the Florick's quest in Wyrm's Crossing.
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-1
Pressing T reveals the detailed tool tip that states:"Invisibility breaks when you fail stealth checks on attacking, casting spells or interacting with items."
This is false, the invisibility will always break for these things. Minor illusion cantrip will not break it though.
I tested this spell on the spider matriarch fight. While invisible I tried casting offensive spells at her outside of combat. If I was far enough away (at a distance where she wouldn't attack me if I was walking around unstealthed) I would get to roll a stealth check (the DC was different each quicksave ranging from 15 - 25). If the stealth check was successful then combat would not start but the spider matriarch would come to investigate the origin of the spell. If I was too close, or the target was already engaged in combat there was no stealth check, I was just instantly revealed.
6
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in my run i managed to obtain that spell as a normal action, that i can use anytime and as much as i want, i have no idea where i got that from
also i am a dwarf/barbarian/druid, i did respec once to thief and wizard and i still had the invisibility on me, and its not from any equip i had(i noticied that i had that around the goblin fortress from act1)
do anyone have any idea from where or how i got?
2
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-1Can you cast this on yourself?
3
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-1Weird to have this at 10 turns and not 100 as greater Invisibility is 10 turns. This is more out of combat useful so having it last 10 turns seems really odd
16
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-1I wish they kept it at the 5e time length which would be 100 turns
8
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-1Taking damage does not end invisibility. Pickpocket nasty enemies before combat to make sure they have no potions of invisibility.
6
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-1any action cancels this, jump, dash, picking something up..as it breaks concentration
4
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use this and you can pickpocket as many times as you want
5
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-1