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Ground (type)

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Ground redirects here. For the Egg Group formerly known as the Ground Egg Group, see Field (Egg Group).

Types

Normal
Fighting
Electric
Psychic
Rock
Ice
Bug
Dragon
Ghost
Fairy
Stellar
???

The Ground type (Japanese: じめんタイプ Ground type) is one of the eighteen types. Ground-type moves are super effective against Electric-, Fire-, Poison-, Rock-, and Steel-type Pokémon, while Ground-type Pokémon are weak to Grass-, Ice-, and Water-type moves.

Contents

  • 1 Battle properties
    • 1.1 Additional effects
  • 2 Pokémon
  • 3 Moves
    • 3.1 Changed types
  • 4 Abilities
    • 4.1 Interacting with the Ground type
    • 4.2 Exclusive Abilities
  • 5 Items
    • 5.1 Cram-o-matic
  • 6 Notable Ground-type Trainers
  • 7 Icons
    • 7.1 Core series
    • 7.2 Side series
    • 7.3 Spin-off games
  • 8 Statistical averages
    • 8.1 Overall
    • 8.2 Fully evolved
  • 9 In spin-off games
    • 9.1 Pokémon Sleep
  • 10 In the TCG
  • 11 Trivia
  • 12 In other languages

Battle properties

Note: Type effectiveness multipliers may vary in other games outside the core series.

Offensive properties of Ground-type moves Super effective (×2) Not very effective (×½) No effect (×0)
PoisonRockFireElectricSteel BugGrass Flying
Defensive properties of Ground-type Pokémon Weak to (×2) Resists (×½) Immune to (×0)
WaterGrassIce PoisonRock Electric
  • Steel type was introduced in Generation II.

Additional effects

Ground-type Pokémon are immune to Thunder Wave, unless they are holding the Ring Target, introduced in Generation V.

Ground-type Pokémon are also immune to damage from the sandstorm weather condition, introduced in Generation II. During a sandstorm, Ground-type moves used by a Pokémon with Sand Force have their power increased by 30%.

From Generation II onwards, Ground-type moves cannot hit Pokémon under the effects of the moves Magnet Rise or Telekinesis, the Air Balloon, or the Abilities Levitate or Earth Eater, though all Pokémon except those with Earth Eater lose their immunity to Ground-type moves when they are grounded (such as by holding an Iron Ball or being under the effects of the moves Ingrain (Generation IV onward), Gravity, Smack Down, or Thousand Arrows). Ground-type moves will also affect Flying type Pokémon when they lose their ungrounded status.

Pokémon

As of Generation IX, there are 77 Ground-type Pokémon or 7.51% of all Pokémon (counting those that are Ground-type in at least one of their forms, including Galarian forms), causing it to tie with Rock and Steel as the 6th rarest type after Dragon and Electric and before Dark and Fighting.

Pure Ground-type Pokémon

# Name SandshrewSandslashDiglettDugtrioCuboneMarowakPhanpyDonphanTrapinchGroudonHippopotasHippowdonDrilburMudbrayMudsdaleSilicobraSandacondaSandaconda
0027 Sandshrew
0028 Sandslash
0050 Diglett
0051 Dugtrio
0104 Cubone
0105 Marowak
0231 Phanpy
0232 Donphan
0328 Trapinch
0383 Groudon
0449 Hippopotas
0450 Hippowdon
0529 Drilbur
0749 Mudbray
0750 Mudsdale
0843 Silicobra
0844 Sandaconda
Gigantamax
Sandaconda

Half Ground-type Pokémon

Primary Ground-type Pokémon

# Name Type 1 Type 2 DiglettDugtrioRhyhornRhydonGligarVibravaFlygonBaltoyClaydolGroudonRhyperiorGliscorExcadrillSandileKrokorokKrookodileYamaskStunfiskStunfiskGolettGolurkLandorusLandorusRunerigusUrsalunaToedscoolToedscruelGreat TuskIron Treads
0050 Diglett
Alolan form
Ground Steel
0051 Dugtrio
Alolan form
Ground Steel
0111 Rhyhorn Ground Rock
0112 Rhydon Ground Rock
0207 Gligar Ground Flying
0329 Vibrava Ground Dragon
0330 Flygon Ground Dragon
0343 Baltoy Ground Psychic
0344 Claydol Ground Psychic
0383 Primal
Groudon
Ground Fire
0464 Rhyperior Ground Rock
0472 Gliscor Ground Flying
0530 Excadrill Ground Steel
0551 Sandile Ground Dark
0552 Krokorok Ground Dark
0553 Krookodile Ground Dark
0562 Yamask
Galarian Form
Ground Ghost
0618 Stunfisk Ground Electric
Stunfisk
Galarian Form
Ground Steel
0622 Golett Ground Ghost
0623 Golurk Ground Ghost
0645 Landorus
Incarnate Forme
Ground Flying
Landorus
Therian Forme
Ground Flying
0867 Runerigus Ground Ghost
0901 Ursaluna Ground Normal
0948 Toedscool Ground Grass
0949 Toedscruel Ground Grass
0984 Great Tusk Ground Fighting
0990 Iron Treads Ground Steel

Secondary Ground-type Pokémon

# Name Type 1 Type 2 NidoqueenNidokingGeodudeGravelerGolemOnixWooperWooperQuagsireSteelixSteelixSwinubPiloswineLarvitarPupitarMarshtompSwampertSwampertNincadaNumelCameruptCameruptBarboachWhiscashTorterraWormadamGastrodonGastrodonGibleGabiteGarchompGarchompMamoswinePalpitoadSeismitoadDiggersbyZygardeZygardeZygardeSandygastPalossandClodsireSandy ShocksTing-Lu
0031 Nidoqueen Poison Ground
0034 Nidoking Poison Ground
0074 Geodude Rock Ground
0075 Graveler Rock Ground
0076 Golem Rock Ground
0095 Onix Rock Ground
0194 Wooper Water Ground
Wooper
Paldean Form
Poison Ground
0195 Quagsire Water Ground
0208 Steelix Steel Ground
Mega
Steelix
Steel Ground
0220 Swinub Ice Ground
0221 Piloswine Ice Ground
0246 Larvitar Rock Ground
0247 Pupitar Rock Ground
0259 Marshtomp Water Ground
0260 Swampert Water Ground
Mega
Swampert
Water Ground
0290 Nincada Bug Ground
0322 Numel Fire Ground
0323 Camerupt Fire Ground
Mega
Camerupt
Fire Ground
0339 Barboach Water Ground
0340 Whiscash Water Ground
0389 Torterra Grass Ground
0413 Wormadam
Sandy Cloak
Bug Ground
0423 West Sea
Gastrodon
Water Ground
East Sea
Gastrodon
Water Ground
0443 Gible Dragon Ground
0444 Gabite Dragon Ground
0445 Garchomp Dragon Ground
Mega
Garchomp
Dragon Ground
0473 Mamoswine Ice Ground
0536 Palpitoad Water Ground
0537 Seismitoad Water Ground
0660 Diggersby Normal Ground
0718 Zygarde
10% Forme
Dragon Ground
Zygarde
50% Forme
Dragon Ground
Zygarde
Complete Forme
Dragon Ground
0769 Sandygast Ghost Ground
0770 Palossand Ghost Ground
0980 Clodsire Poison Ground
0989 Sandy Shocks Electric Ground
1003 Ting-Lu Dark Ground

Moves

As of Generation IX, there are 31 Ground-type moves, which makes up 3.32% of all moves (excluding those that are Ground-type only under certain circumstances), causing it to tie with Flying and Dragon as the second rarest type among moves, with Rock as the rarest.

Prior to changes in Generation IV, all damaging Ground-type moves were physical, but they may now also be special depending on the attack.

Some moves have had their types changed.

Gen Move Category Contest Power Accuracy PP Range Description IIIIVIVIVIIVIIIVIIIVIIIVIIVIIIVIIIVIIIIVIIIIIIIIVIVIIIIIVIIIVIIIVIIIIVIIVIIVIIVIVIAll details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
Bone Club Physical Tough 06565 08585% 2020 (max 32)
     
     
Normal
The user clubs the target with a bone. This may also make the target flinch.
Bone Rush Physical Tough 02525 09090% 1010 (max 16)
     
     
Normal
The user attacks by striking the target with a hard bone. This move hits two to five times in a row.
Bonemerang Physical Tough 05050 09090% 1010 (max 16)
     
     
Normal
The user throws the bone it holds. The bone loops around to damage the target twice—coming and going.
Bulldoze Physical Tough 06060 100100% 2020 (max 32)
     
     
All Others
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Dig Physical Tough 08080 100100% 1010 (max 16)
     
     
Normal
The user burrows into the ground on the first turn, then attacks on the next turn.
Drill Run Physical Tough 08080 09595% 1010 (max 16)
     
     
Normal
The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
Earth Power Special Beautiful 09090 100100% 1010 (max 16)
     
     
Normal
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Earthquake Physical Tough 100100 100100% 1010 (max 16)
     
     
All Others
The user sets off an earthquake that strikes every Pokémon around it.
Fissure Physical Tough 000 03030% 055 (max 8)
     
     
Normal
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
G-Max Sandblast Physical 000 000% 033 (max 4)
     
     
1 Other
A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns.
G-Max Sandblast Special 000 000% 033 (max 4)
     
     
1 Other
A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns.
Headlong Rush Physical 120120 100100% 055 (max 8)
     
     
Normal
The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.
High Horsepower Physical 09595 09595% 1010 (max 16)
     
     
Normal
The user fiercely attacks the target using its entire body.
Land's Wrath Physical Beautiful 09090 100100% 1010 (max 16)
     
     
Many Others
The user gathers the energy of the land and focuses that power on opposing Pokémon to inflict damage.
Magnitude Physical Tough 000 100100% 3030 (max 48)
     
     
All Others
The user attacks everything around it with a ground-shaking quake. Its power varies.
Max Quake Physical 000 000% 033 (max 4)
     
     
1 Other
This is a Ground-type attack Dynamax Pokémon use. This boosts ally Pokémon's Sp. Def stats.
Max Quake Special 000 000% 033 (max 4)
     
     
1 Other
This is a Ground-type attack Dynamax Pokémon use. This boosts ally Pokémon's Sp. Def stats.
Mud Bomb Special Cute 06565 08585% 1010 (max 16)
     
     
Normal
The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
Mud Shot Special Tough 05555 09595% 1515 (max 24)
     
     
Normal
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Mud Sport Status Cute 000 000% 1515 (max 24)
     
     
Both Sides
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Mud-Slap Special Cute 02020 100100% 1010 (max 16)
     
     
Normal
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Precipice Blades Physical Cool 120120 08585% 1010 (max 16)
     
     
Many Others
The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
Rototiller Status Tough 000 000% 1010 (max 16)
     
     
All
Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
Sand Attack Status Cute 000 100100% 1515 (max 24)
     
     
Normal
Sand is hurled in the target's face, lowering the target's accuracy.
Sand Tomb Physical Clever 03535 08585% 1515 (max 24)
     
     
Normal
The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
Sandsear Storm Special 100100 08080% 1010 (max 16)
     
     
Many Others
The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn.
Scorching Sands Special 07070 100100% 1010 (max 16)
     
     
Normal
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Shore Up Status 000 000% 1010 (max 16)
     
     
Self
The user restores its own HP by up to half its max HP. It regains more HP in a sandstorm.
Spikes Status Clever 000 000% 2020 (max 32)
     
     
Other Side
The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
Stomping Tantrum Physical 07575 100100% 1010 (max 16)
     
     
Normal
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Tectonic Rage Physical 000 000% 011 (max 1)
     
     
Normal
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Tectonic Rage Special 000 000% 011 (max 1)
     
     
Normal
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Thousand Arrows Physical Beautiful 09090 100100% 1010 (max 16)
     
     
Many Others
This move can hit opposing Pokémon that are in the air. Those Pokémon will be knocked down to the ground.
Thousand Waves Physical Tough 09090 100100% 1010 (max 16)
     
     
Many Others
The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.
  • As of Generation IX, Shore Up has had its PP changed from 10 to 5.

Changed types

The following moves have had their types changed into Ground.

Move Original type New type
Sand Attack Gen I Normal Gen II+ Ground

Abilities

Interacting with the Ground type

A Pokémon with Protean or Libero will become a Ground-type Pokémon if it uses a Ground-type move. A Pokémon with Color Change, Imposter, RKS System, or Multitype will become a Ground-type Pokémon if (respectively) it is hit with a Ground-type move, is sent out against a Ground-type opponent, is holding a Ground Memory, or is holding an Earth Plate or Groundium Z.

Gen Ability Description IXIIIVAll details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.
Earth Eater If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
Levitate By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Exclusive Abilities

Only Ground-type Pokémon have these Abilities. This does not include signature Abilities.

Gen Ability Description IIIAll details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.
Arena Trap Prevents opposing Pokémon from fleeing from battle.

Items

Name Description All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.
Air Balloon Air Balloon An item to be held by a Pokémon. This balloon makes the holder float in the air. If the holder is hit with an attack, the balloon will burst.
Earth Plate Earth Plate An item to be held by a Pokémon. This stone tablet is imbued with the essence of the earth and boosts the power of the holder’s Ground-type moves.
Ground Gem A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time.
Ground Memory A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.
Ground Tera Shard Ground Tera Shard On rare occasions, these shards form when a Tera Pokémon falls in battle and its Tera Jewel shatters.
Groundium Z This is a crystallized form of Z-Power. It upgrades Ground-type moves to Z-Moves.
Iron Ball Iron Ball An item to be held by a Pokémon. It lowers the holder's Speed stat and makes the holder vulnerable to Ground-type moves even if it is a Flying type or is levitating.
Shuca Berry Shuca Berry If a Pokémon holding this Berry is hit with a supereffective Ground-type move, the power of that move will be weakened.
Soft Sand Soft Sand An item to be held by a Pokémon. It's a loose, silky sand that boosts the power of the holder's Ground-type moves.

Cram-o-matic

Name
Apicot Berry Apicot Berry
Big Nugget Big Nugget
Chipped Pot Chipped Pot
Cracked Pot Cracked Pot
Heavy-Duty Boots Heavy-Duty Boots
Hondew Berry Hondew Berry
Nugget Nugget
Persim Berry Persim Berry
Rare Bone Rare Bone
Stardust Stardust
Terrain Extender Terrain Extender
Thick Club Thick Club

Notable Ground-type Trainers

Main article: Category:Ground-type Trainers Gen Trainer Title Location IIVVVIIIX

Giovanni
Team Rocket Boss
Gym LeaderRBYFRLGPE
Team Rainbow RocketUSUM
Viridian GymRBYFRLGPE
Team Rocket's CastleUSUM

Bertha
Elite Four Sinnoh Pokémon League

Clay
Gym Leader Driftveil Gym

Hapu
Island kahuna Poni Island

Rika
Elite Four Paldea Pokémon League

Icons

Core series

Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Let's Go, Pikachu!; Let's Go, Eevee!
Icon from
Pokémon Sword and Shield
Symbol icon from
Let's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME (Gen VIII)
Icon from
Pokémon Brilliant Diamond and Shining Pearl
Symbol icon from
Pokémon Brilliant Diamond, Shining Pearl, Scarlet and Violet, and HOME (Gen IX)
Icon from
Pokémon Legends: Arceus
Symbol icon from
Pokémon Legends: Arceus
Icon from
Pokémon Scarlet and Violet
Tera icon from
Pokémon Scarlet and Violet
Tera symbol icon from
Pokémon Scarlet and Violet

Side series

Icon from
Pokémon Stadium
Icon from
Pokémon Stadium 2
Icon from
Pokémon Colosseum
Icon from
Pokémon XD: Gale of Darkness
Icon from
Pokémon Battle Revolution

Spin-off games

Symbol icon from
Pokémon Ranger
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Mystery Dungeon: Rescue Team DX
Symbol icon from
Pokémon Mezastar
Symbol icon from
New Pokémon Snap
Symbol icon from
Pokémon Sleep

Statistical averages

Overall

Stat
HP: 79.02
Attack: 92.07
Defense: 87.97
Sp.Atk: 62.86
Sp.Def: 68.36
Speed: 60.36
Total: 450.64


Fully evolved

Stat
HP: 93.76
Attack: 106.64
Defense: 103.53
Sp.Atk: 76.56
Sp.Def: 81.78
Speed: 68.51
Total: 530.78


In spin-off games

Pokémon Sleep

Unlike in the core series games, in Pokémon Sleep, each Pokémon can only have one type, which determines the kind of Berry that the Pokémon will gather for Snorlax to feed on. Ground-type Pokémon will gather Figy Berries, and typically have the Slumbering sleep type.

The following is a list of Ground-type Pokémon in Pokémon Sleep.

# Pokémon Name Sleep typeDiglettDugtrioCuboneMarowak
0050 Diglett Snoozing
0051 Dugtrio Snoozing
0104 Cubone Slumbering
0050 Marowak Slumbering

In the TCG

Main article: Fighting (TCG)

Due to the decreased amount of types in the TCG, Ground-type Pokémon are generally listed as Fighting-type Pokémon.

Ground-type Pokémon in the TCG are generally weak to Grass and Water with a resistance to the Lightning-type. Fighting-type Pokémon are strong against Colorless, Darkness and Lightning Pokémon, whilst some Colorless and Psychic Pokémon can resist the Fighting type.

Trivia

  • Generation I introduced the most Ground-type Pokémon of any Generation, with 14, and Generation VI introduced the fewest, with two.
  • Generations I, VI, and VIII introduced the most Ground-type moves of any Generation, with five each, while Generations IV and V introduced the fewest, with two each.
    • Generation IX is the only generation to not introduce a Ground-type move.
  • Generations VI and IX are the only Generations to not introduce a pure Ground-type Pokémon.
  • Despite being immune to Electric-type moves, Ground-type Pokémon can still become paralyzed, though this includes those holding a Ring Target that can be afflicted by Thunder Wave.
  • The Ground type has the highest ratio of super effective offensive matchups over resistances; with five weaknesses opposed to two resistances and one immunity.
  • The Ground type is tied with the Fighting type for the most super effective matchups.
  • In the animated series, Ground-type Pokémon's immunity to Electric-type attacks is treated inconsistently, sometimes upheld and sometimes ignored. Pokémon the Series (in particular Showdown at Pewter City) also implies that Ground's immunity to Electric has a limit depending on the voltage, as Brock's Onix, when first fighting Pikachu, was completely unaffected by Pikachu's electricity, but in the rematch, Pikachu's electric attacks, having been boosted at an abandoned hydroelectric plant, were giving Onix a noticeable degree of pain, although it still was not enough to completely incapacitate it, as well as environmental factors (such as water being sprayed on it).
  • In Pokémon the Series on multiple occasions, like in Showdown in Pewter City, Sick Daze, and Right On, Rhydon!, Ground and Rock-type Pokémon are said to have strong aversion to water and generally being wet. Rhydon is often presented as an exception to this rule due to its ability to use the move Surf.
  • Each type that resists Flying is weak to Ground, and vice versa.
  • More Pokémon are immune to Ground-type moves than any other type, as Flying-type Pokémon and Pokémon with the Ability Levitate and Earth Eater are immune to Ground-type moves.
  • The Ground type is the only type in the Generation II games and their remakes that a notable Trainer does not specialize in.
  • Out of all the types, the Ground type has the most moves ineligible for Sky Battles, with 12.
  • The Ground and Flying types are tied with having the fewest notable type specialists, with only five each.
  • The Ground type has been paired up with every other type except for Fairy.

In other languages

LanguageTitle
Japanese じめん (地面) Jimen
Chinese Cantonese 地面 Deihmín
地上 Deihseuhng
Mandarin 地面 Dìmiàn [specify]
地上 Dìshàng
Czech Zemní
Danish Jord
Dutch Grond
Finnish Maa
French Sol
German Boden
Greek Εδάφους Edáfous
Hebrew אדמה Adama
Hindi भूमि Bhoomi
ज़मीनी Zameeni
Hungarian Föld
Indonesian Tanah
Italian Terra
Korean Ttang
Malaysian Darat
Norwegian Grund
Jord
Polish Ziemny
Lądowy
Portuguese Brazil Terrestre
Solo
Terra
Portugal Terra
Romanian Pământ
Russian Земля Zemlya
Spanish Tierra
Swedish Mark
Jord
Thai ดิน Din
Turkish Yer
Vietnamese Đất
Retrieved from "https://bulbapedia.bulbagarden.net/w/index.php?title=Ground_(type)&oldid=4282967"

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